Studio SDK
Studio SDK
Studio SDK is a native library for iOS and Android that, once integrated, quietly captures performance data and screenshots from inside your game, without the need for any external applications. The data is uploaded to a GameBench server for later analysis.
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Recent Releases
1.10.0
September 2nd 2025
- New web-based control interface (on port 8080) for the use of lazily-bound test scripts.
- Added getSessionId() C API.
- API names synchronised across C, C#, and Java
- Injector: New command-line interface to replace gbtool.jar. (Run with “–help” to see options.)
- Injector/Android: ApkToolLib now always uses its internal android-framework.jar. This fixes issues caused by incompatible framework versions left in the user’s home dir.
- Injector/Android: Support for keystore alias selection in password dialog (and CLI)
- Injector: Fix for slightly-lagged console output.
- Android: Screenshot support added for vkQueueSubmit()-based renderers in latest Unity & Unreal engines
- Android: Screenshots now have correct orientation in dashboard
- Android: Support for 16KB pages.
- Android: Fix for crashes on Pixels running Android 16
1.9.1
July 16th 2025
- Injector: Fixed iOS error: “Cannot read properties of undefined (reading ‘includes’)”
- Injector: Fixed bug whereby “Sign only” was wrongly removing the native library
1.9.0
July 9th 2025
- Injector: Major rework of renderer and generally trying to follow ElectronJS best practices
1.8.1
April 15th 2025
- Injector: Hotfix for broken automatic cert generation
1.8.0
April 14th 2025
- Injector: iOS now supports local code-signing (no Apple login needed)
- Android: Fixed missing FPS on older Androids (7,8,9,10,11)
Supported Platforms
- Android 5.0+
- iOS 10.0+ (64-bit only)
- tvOS 10.0+
NB: Hardware platforms only. Emulators are not supported.
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