13 May 2021
  • iOS: Bitcode is now enabled
  • Disabling GameBench now results in no GameBench code in Unity builds
  • Improved versioning (all binaries share same version and build ID)
  • GameBench version numbers now included in session uploads
  • Android: Improved detection of when app goes to background (automatic session)
  • Android: Fixed FPS/screenshot loss when Vulkan renderer used with Optimized Frame Pacing
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