Performance Injector

Performance Injector

The GameBench Performance Injector is a desktop app for MacOS and Windows that ‘injects’ the native library from Studio SDK into pre-built Android and iOS apps.

No source code is required, you just drop your app bundle (.apk or .ipa) onto the GUI and it produces a modified app bundle ready for installation on your test devices.

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Recent Releases

1.10.0 September 2nd 2025
  • New web-based control interface (on port 8080) for the use of lazily-bound test scripts.
  • Added getSessionId() C API.
  • API names synchronised across C, C#, and Java
  • Injector: New command-line interface to replace gbtool.jar. (Run with “–help” to see options.)
  • Injector/Android: ApkToolLib now always uses its internal android-framework.jar. This fixes issues caused by incompatible framework versions left in the user’s home dir.
  • Injector/Android: Support for keystore alias selection in password dialog (and CLI)
  • Injector: Fix for slightly-lagged console output.
  • Android: Screenshot support added for vkQueueSubmit()-based renderers in latest Unity & Unreal engines
  • Android: Screenshots now have correct orientation in dashboard
  • Android: Support for 16KB pages.
  • Android: Fix for crashes on Pixels running Android 16
1.9.1 July 16th 2025
  • Injector: Fixed iOS error: “Cannot read properties of undefined (reading ‘includes’)”
  • Injector: Fixed bug whereby “Sign only” was wrongly removing the native library
1.9.0 July 9th 2025
  • Injector: Major rework of renderer and generally trying to follow ElectronJS best practices
1.8.1 April 15th 2025
  • Injector: Hotfix for broken automatic cert generation
1.8.0 April 14th 2025
  • Injector: iOS now supports local code-signing (no Apple login needed)
  • Android: Fixed missing FPS on older Androids (7,8,9,10,11)

Full Release History

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