Performance Injector
Performance Injector

The GameBench Performance Injector is a desktop app for MacOS and Windows that ‘injects’ the native library from Studio SDK into pre-built Android and iOS apps.
No source code is required, you just drop your app bundle (.apk or .ipa) onto the GUI and it produces a modified app bundle ready for installation on your test devices.
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Recent Releases
1.10.0
September 2nd 2025
- New web-based control interface (on port 8080) for the use of lazily-bound test scripts.
- Added getSessionId() C API.
- API names synchronised across C, C#, and Java
- Injector: New command-line interface to replace gbtool.jar. (Run with “–help” to see options.)
- Injector/Android: ApkToolLib now always uses its internal android-framework.jar. This fixes issues caused by incompatible framework versions left in the user’s home dir.
- Injector/Android: Support for keystore alias selection in password dialog (and CLI)
- Injector: Fix for slightly-lagged console output.
- Android: Screenshot support added for vkQueueSubmit()-based renderers in latest Unity & Unreal engines
- Android: Screenshots now have correct orientation in dashboard
- Android: Support for 16KB pages.
- Android: Fix for crashes on Pixels running Android 16
1.9.1
July 16th 2025
- Injector: Fixed iOS error: “Cannot read properties of undefined (reading ‘includes’)”
- Injector: Fixed bug whereby “Sign only” was wrongly removing the native library
1.9.0
July 9th 2025
- Injector: Major rework of renderer and generally trying to follow ElectronJS best practices
1.8.1
April 15th 2025
- Injector: Hotfix for broken automatic cert generation
1.8.0
April 14th 2025
- Injector: iOS now supports local code-signing (no Apple login needed)
- Android: Fixed missing FPS on older Androids (7,8,9,10,11)
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