Using GameBench with Unity 2017
As Unity 2017 doesn’t include the Unity Package Manager the installation of the GameBench Unity Package is rather different:
-
You must manually unpack your
GameBench.tgz
and import the contents to a specific location in your project:Assets/GameBench/package
. -
You must then delete the file
Assets/GameBench/package/Editor/Hook.cs
. -
When building for iOS you must edit project settings in XCode and explicitly disable bitcode in all targets, and also change
GameBench.framework
so it is embedded in theUnity-iPhone
target (use the embed+sign option).